Pantsless

Pantsless was originally posed as a challenge, the challenge was based on; Make a complete asset flip game within a weekend, so we did that. All the mechanics was down to a tee everything worked as it should within the weekend, though only one thing that firstly finished some days after was the entirety of the map.

It was made entirely with fishnet but later got converted into purrnet though after I had discontinued working on it.

The idea was just to make a rage induced physics based platformer where it was all about speedrunning to the top of the map. And the map’s first 500 meters got made within the weekend mentioned and the rest 1000 meters was made 2 days after and technically marked the completion of the game.

At this stage the final shout for the games playloop was a bit too simple, and we wanted a better polish and a good rounding off to the project.

So we decided to bring in a friend who had a lot of great ideas, and generally gave the game a really good depth that it had lacked a bit before.

Now that the friend was hired to polish the game and give it a good final push to what we wanted for the game, then we started to distribute it out to streamers for them to try it out and also give us some good wishlists ahead of time.

Though with this action the scope started to creep a lot and the entire map was deleted and redone, and after that I had dicontinued working on the project and I went on to other projects.