What am I about?

I've been programming for many years, with experience spanning websites, DevOps, and game development. My recent focus on game development comes from a strong desire to be a thoughtful and community-driven developer.

Over time, I’ve encountered too many games that either remain stuck in early access or ignore the feedback of their communities. I want to be different.

I aim to create games that I genuinely enjoy playing — games that I can share with friends and that resonate with players. Hearing from a community that’s just as invested in the experience as I am is what drives me.

When I enjoy the games I make, I stay committed. That means consistent updates, ongoing improvements, and a real opportunity to bring both my vision and the players’ voices to life. While game development is currently a hobby, I dream of turning it into a sustainable, lifelong career — and I’d absolutely love the chance to do that.

My journey began with the programming platform Scratch at age 10, followed by studies in imperative programming during high school, and later, a broader software education.

I left my second educational program early after being offered a developer role. Unfortunately, I was laid off due to lack of funding — but that setback sparked a turning point: I began work on Cubey Quarry, and that marked the true beginning of my game development path.